April Fool’s Day 2012Main News

April Fool’s Day 2012

Sunday, April 1st, 2012

Update:

April Fool’s day is gone, and the Dudebrony redesign was, obviously, a joke. But not entirely, as he could still get a cameo in the final game, somewhere. With Dudebro II being all about jokes turning real, after all, who knows?

Normal updates will resume as usual on Monday, April 16th.


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[Joke] John Dudebro Redesign

It has come to our attention that not everyone is completely satisfied with John Dudebro’s current macho design. For that reason, the team decided to make a few tweaks here and there so it could appeal to a wider audience. Here is the redesign that has been appropriately codenamed “Dudebrony”.

Dudebrony

This much more colorful design was a result of months of focus testing. It was quite clear that the masses want something that screams “friendship!” more than “badass!” from the ultimate bro, and these changes reflect that. The team expects the new design to be received very well, especially considering the big overlap between the hardest of the hardcore and the audience commonly known as bronies.

Unused Juggernaut Concept Art

Monday, March 12th, 2012

Juggernaut

Here we have the Juggernaut, a powerful colossus capable of punching boulders into lava. Finding the right design proved itself quite challenging and we had to go through several iterations, but the team loved this proposal quite a lot and wanted to share it with everyone. Even though it wasn’t ultimately chosen, its pickelhaube and leather cod piece (with holes rumored to store several small pistols) were certainly quite distinctive. Who knows if the final design will retain them?

Unused Chapter 1 Layout

Monday, February 27th, 2012

Here’s a neat piece from the Dudebro II archives: a scrapped layout for the first chapter of the old top-down build. Of course, even though the final one will be significantly different (for obvious reasons), and even though some parts were censored out not to ruin a few surprises, we chose to put a text link rather than a small thumbnail, to avoid unwanted spoilers. So be warned, and click at your own risk.

CLICK HERE TO SEE THE PICTURE

The circled numbers placed around the map represent the mission markers, and even though this picture only shows eight, the map was supposed to feature nine or ten missions. Rumors say this layout was designed to look a bit like bent male genitalia, but it wasn’t intentional. If it was, they wouldn’t have been so bent. That looks painful.

Happy Valentine’s Day!

Monday, February 13th, 2012

It’s that time of the year once again, where Cupid gets drunk off his ass and starts firing his arrows all over the world, creating romances and bromances everywhere. As Dudebro can tell you, there’s no shortage of love on the battlefield.

Valentine Card

Bro-ken Angel

Monday, January 30th, 2012

CRITICAL_ERROR

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The server encountered an intern

— H44444 Chuck3n

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DO NOT PROVOKE. STATE OF BEING UNCERTAIN

Update on the Project Status

Monday, January 16th, 2012

Missing: John DudebroAs you probably noticed, we’re now in 2012, which means Dudebro II missed its intended 2011 release. There are several reasons for that, and it’s about time to address them and clarify where things are at.

First, please put those shovels away: despite the lack of recent media Dudebro ain’t dead, and he’d be hella pissed if he knew you thought that. He’s fine, the game is shaping up pretty nicely and his beard is bushier than ever.

Several key members left the Dudebro team after the last bit of media came out, which led to delays upon delays. A gameplay trailer was supposed to be released around last E3, but many placeholder elements weren’t replaced by final assets in time, and that deadline was missed. The team was shrinking more and more, and it became apparent that completing the game would have taken a very long time without all that manpower, even if we kept cutting corners with the result of making a worse game.

So, we did some important structural changes, which allowed the project to stay manageable with a much smaller team without compromising its quality.

In doing so, we have made a remarkable amount of progress in these last months, and Dudebro II is now perfectly on schedule. The reason we have not announced said changes yet is because we want to show them in motion, and this is going to happen sooner than you think. Until then, please keep following this website for updates. We still have plenty of things to show.

Happy Holidays!

Monday, December 19th, 2011

The Dudebro II team wishes you all a merry Christmas and a brotastic new year!
Click the greeting card below to see the animated version.

Happy Holidays

Corridor Concept Art

Monday, December 5th, 2011

Here’s another little taste of the environments you’ll be seeing in the game. This piece of art represents one of the dank and dreary corridors Dudebro will have to navigate through. Take a look.

Corridor Art

Dr. Doommeyer

Monday, November 21st, 2011

DoommeyerAmong Dudebro’s many enemies, Doctor Doommeyer is one of the deadliest. With his unnatural persuasion skills and high intellect, this former English teacher was responsible for the conflict in Dudebro Zero, the prequel to Dudebro II set in Japan during the year 2000.

While working as a teacher in Tokyo at Skull High School, Doommeyer was able to form a small army out of the school’s glee club by bribing them with rare belts and zippers. With a fabulous, spiky-haired army at his side (which also consisted of a considerable amount of ninjas), the teacher was more than ready to organize a plot to kidnap the President of the United States, thus prompting B.R.O. Alliance to task its two best soldiers, John Dudebro and his bro Piston Sledge, for the rescue.

Despite his skills, Doommeyer’s appearance is rarely described as intimidating. With his dual monocles, bald head, and British accent, he has the air of a refined gentleman rather than a villain hell-bent on world domination. He is also covered from head to toe in Union Jacks.

Doommeyer seemingly died at the end of Dudebro Zero when a pagoda collapsed on him. However, no body was found. Whether he survived or not, his influence seems to have lived on through Commander Limpwrist and his Skullpro Army. With the fates of Doommeyer and Dudebro intertwined, can a connection be found before the plan is put into motion?

Pillguy Concept Art

Monday, November 7th, 2011

Pillguy

Here we have the Pillguy, a floating SkullPro piloted mechanical armor suit that strangely looks like a large yellow capsule with a white visor. Originally a placeholder enemy, used in the Dudebro II prototype in place of SkullPro soldiers and Yetis while the final assets were still being worked on, over time the team grew attached to this pill-shaped oddity, and decided to flesh it out a bit.

So here it is, with a name reminiscent of a certain character known on the Internet for being particularly fond of sticking to walls.

In addition to the complex wiring and machine part placement, the inside of the Pillguy Power Suit is completely customized to fit the needs of the pilot, and guarantees comforts such as GPS navigation, Internet access with unlimited bandwidth, a selection of classic videogames, a decent supply of burgers and beer, and a coffee maker. Of course most SkullPro soldiers will also fill it up with even more junk and use up too many power outlets, thus causing a significant drop in performance and effectively cancelling all the physical advantages given by the suit.