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Dudebro Zero

Friday, August 13th, 2010

Our hero returns in a thrilling sequel to Dudebro Minus One: the one set in Japan.

On the dawn of a new millennium, a group of ninjas takes advantage of the confusion and unrest brought on by Y2K paranoia, leading to the kidnapping of the president of the United States. John Dudebro, now a retired war veteran who left the army to try and live a bro life for his remaining years, is called back to arms and tasked by General Dawgless Lee to go to Japan and rescue the president. Joining him this time is Piston Sledge, the grandson of Dudebro’s partner in World War II.

The duo hijacks a tanker to enter a Japan now controlled by ninjas. They find out from a mostly dead president that the state of the country is being manipulated from the shadows by Mr. Tanaka, the headmaster of Skull High School in Tokyo and advisor of the evil Skull Glee Club. As usual, things are never as they seem as the revelation that Tanaka is just an A.I. construct becomes increasingly clear. The man really pulling the strings from the shadows is the former English teacher, Mr. Doommeyer, son of renowned Nazi scientist Dr. Heinrich Doommeyer, but the path to reach the big bad is blocked by a bubble of interstellar void. To make matters worse, a giant monster is rapidly approaching Tokyo. Will our heroes once again be able to save the day?

dudebro_zero_ad

Dudebro Zero was planned for all platforms set to release in 1998, 54 years after Dudebro Minus One was nearly released. Its cancellation was a result of the entire development team getting depressed after watching the American-made Godzilla movie, causing one of the programmers to divide by zero, freezing the only machine hosting the source code. Needless to say, the project was unable to be salvaged.

Brolar Bear

Monday, August 9th, 2010

Brolar Bear SilhouetteLet us introduce you to the infamous Brolar Bear. Many years ago, this big, bad bear could be seen shotgunning beers and seducing babes with a group of bros that included the legendary John Dudebro.

When Dudebro dared to ask this once-fellow bro just how cool he was, the massive polar bear replied with somewhat of a grunt and simply pointed to a can of Buddy Light. Dudebro pretended to understand and replied, “Buddy Light Cold. Fuck yeah, bro.”

The good old days of bitches and keg stands were cut short when Brolar Bear lost his BBF (Best Bro Forever) to the service of the B.R.O. Alliance. Brolar Bear was alone. All he wanted was someone to drink a few Buddy Lights with but everyone around him drank inferior alcoholic beverages. Now an outcast moreso than ever before — and rejected by his only one true bro — he fell into a deep depression. Instead of hibernating during the winters, Brolar Bear started embarking on six-month-long benders complete with a diet exclusively consisting of deep-fried seal tails. Becoming a delivery truck driver only made this easier. He quickly grew a massive beer gut that he is still subconscious of today.

Trying to play pokesies with a polar bear was never a good idea, but trying it on a hung-over polar bear who’s self-conscious of his brew paunch was an even worse idea.

— John Dudebro

Brolar Bear eventually joined the rest of his former bros in forming the Dude Squad, to try and meet up with his old friend again — this time as a target. Still working as a truck driver, Brolar Bear would survey the Alaskan plains close to the base. Will Dudebro be able to take down this animal on its home turf?

Dudebro Voice Clip Montage

Friday, August 6th, 2010

Dudebro II won’t just feature kick-ass music, sweet art design and bloody, shooty-shoot action — it’ll have some great voice work from a talented cast bringing Dudebro’s world to life. Now that we have some of the voice work finished, the team wants to give the fans a little taste of what it sounds like.

Below is a montage of some of the voice clips you’ll hear in the game. Enjoy!


Voice Clip Montage

Project Goals

Monday, August 2nd, 2010

Let’s talk about the goals and expectations of the project.

As any self-respected developer would say, our goal is to make a game that is fun to play; not just a compilation of overplayed memes as the name and focus on parody would seem to suggest. Making something enjoyable and engaging is our top priority and has been since day one.

We also aim to show just what a diverse forum community composed of both professionals and amateurs can do if managed efficiently. This team consists of talented individuals from all over the world; banded together by their love of the medium and working purely for fun. We are fully confident that we can create a coherent and consistent product despite being countries or even hemispheres apart.

Finally, we are creating a game that not only parodies the industry and their products in a subtle way, instead of just reproducing scenes and characters from popular games, but also works as a deconstruction of the entire “macho shooter” phenomenon. This is an original game with an original story; one with a bit more than meets the eye.

Everyone in the team is passionate about what they have and have yet to accomplish. This is made even more evident by the fact they are all unpaid volunteers. With these goals in mind, we hope we can create a product that a lot of people like and maybe even surpass their expectations.

Brodiocity Meter

Friday, July 30th, 2010

New_HUD

Displayed above is one of the game’s primary features; a green bar named Brodiocity Meter.

Essentially, it is equivalent to a health bar but its functions don’t end there. The player will also be able to fill it back up by acting like a bro, which includes killing enemies, rescuing ladies, and drinking beer. Conversely, being hit by an enemy will cause the meter to drop. When it drops to zero, Dudebro won’t die: he will get angry at the player and leave.

Bosses also have a Brodiocity Meter, but it works a tad differently. Boss fights usually turn into a theoretical “tug o’ war” match, with the balance of the battle shown through an additional meter with two bumping fists in the middle. Dudebro’s side is on the left while the boss’ is on the right. The fists will move with each hit to either the player or the boss’ side. Once the fists reach either side, a 2D pixel art rendition of Dudebro and the boss with their fists clashing will appear on the screen for a Quick Time Event (QTE). Depending on which side the fists are on, successfully completing the QTE will either lead to the boss being defeated or the player staying alive.

Remember, always pay attention to the meter. You don’t want Dudebro yelling at you now, do you?

Dudebro Minus One

Monday, July 26th, 2010

DudebroMinusOneDudebro’s first adventure dates back to his service in World War II, which then-young lieutenant says he’s fought “multiple times” teaming up with Sergeant Justin Sledge, Piston’s grandfather.

The two are tasked by General Dawgless Lee to infiltrate a Nazi fortress where Adolf Hitler is believed to be located. There, the duo would kill the dictator, staging his suicide in the process to end the Great War.

Of course, these missions never work out quite like they’re supposed to. Nazi scientist Dr. Heinrich Doommeyer leads a series of experiments on spirit medium Samedi Braun, resulting in the zombification of the entire army. Now, Dudebro and Sledge must deal with an outbreak of Nazi zombies while simultaneously swatting off a curse that leads to events repeating over and over. Can our team of bros kill Hitler before time is up?

Dudebro Minus One was planned for the Enigma Machine set to release in 1944 as war propaganda. Hitler didn’t take it too well and intercepted all the existing copies from the Grimoire Assembly Forge warehouse before the shipment date. Officially, all of them were burned in Berlin, but they are rumored to actually be buried in the desert somewhere.

SkullPro Soldiers

Friday, July 23rd, 2010

Here we have two of Dudebro’s most common foes and basic members of the SkullPro army led by Commander Limpwrist, the SkullPro Soldier and the SkullPro Inuit. As the typical cannon fodder found in every videogame, both are incredibly numerous and incredibly weak.

SkullPro Soldier
SkullPro Soldiers, standard enemies who show up in a variety of locations, sport a full body armor suit and use the Razor Blood as their weapon of choice.

SkullPro Inuit
SkullPro Inuits, privy to cold places, look very similar to their colleagues, with the exception of a snazzy new scarf and the fact they seem to love slapping people in the face with frozen salmons. Who doesn’t, after all?

Why a Timeline?

Monday, July 19th, 2010

Dudebro II may be the first game in the series to release, but it is by no means the eponymous protagonist’s first adventure ever. No bro would ever want to play as a rookie still devoid of coolness, after all.

So, to make Dudebro even more of a dude and give him a deeper, more detailed back story, we decided to create an entire timeline recounting our hero’s previous forays in badassery. And to do so, what better way than a slew of fictional “unreleased” prequels to flesh out the game universe and its cast of characters?

In this section of the website, you’ll find a synopsis of each game in the official canon as well as some trivia about the non-events that never led to their non-release — spicing things up and increasing (or decreasing?) the series’ credibility.

Chapter Structure

Friday, July 16th, 2010

In Dudebro II, segments of the game are divided up into chapters, but how are they structured?

Each chapter begins with the player thrown into a new location filled with enemies, collectibles and crazy weaponry, and divided into a set of smaller areas which utilize a combination of side-scrolling and flip-screen principles. The game takes advantage of non-linear exploration that will require a bit of looking around to advance the game. For example: the player may not be able to move forward because an obstacle is blocking the way, obstacle that can only be destroyed by a certain weapon. That weapon could be obtained in a previously inaccessible area that the player passed on, or could even be located somewhere in a later chapter.

There are, in fact, no boundaries for previously trekked maps. Dudebro can go back to previously completed locations freely, to put his newfound gear to use… or to simply shoot/slice dawgs at leisure, and some limited backtracking might even be required a couple of times in order to advance the game.

Each level has a boss, which will be introduced by a short cutscene. Then, it will be time for action. Dawg time, of course, and straight-up.

Chicken Rockin’ Out Wallpaper

Monday, July 12th, 2010

Here’s a fresh desktop wallpaper featuring the silhouette of Habemus Chicken rockin’ out! Enjoy:

Chicken Rockin Out

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